=======================================================================================
GAME SETTINGS DATA FILE - Stellar Warfare Mod
=======================================================================================

Maximum Number Of Systems:
  Number of Systems the galaxy can contain. The maximum value for this
  setting is 255. 



=======================================================================================
*BEGIN*
=======================================================================================

//---------------------------------------------------------------------------------------
Allow Music                                                           := TRUE
Allow Sound                                                           := TRUE 
Support Multithreading                                                := FALSE
DirectX10 Fix 1                                                       := TRUE
Compress Savegames                                                    := TRUE
//---------------------------------------------------------------------------------------
Starting Game Date                                                    := 24000
//---------------------------------------------------------------------------------------
Maximum Number Of Systems                                             := 100
System Hex Side Point Width                                           := 40.0
System Width In Hexes                                                 := 13
System Height In Hexes                                                := 10
System Center Point Xpos                                              := 325.0
System Center Point Ypos                                              := 325.0
System Point Radius From Center                                       := 420.0
//---------------------------------------------------------------------------------------
Minimum Number Of Systems Small Quadrant                              := 10
Maximum Number Of Systems Small Quadrant                              := 20
Minimum Number Of Systems Medium Quadrant                             := 30
Maximum Number Of Systems Medium Quadrant                             := 60
Minimum Number Of Systems Large Quadrant                              := 60
Maximum Number Of Systems Large Quadrant                              := 100
//---------------------------------------------------------------------------------------
Maximum Number Of Ships 1                                             := 100
Maximum Number Of Ships 2                                             := 200
Maximum Number Of Ships 3                                             := 500
Maximum Number Of Ships 4                                             := 1000
Maximum Number Of Ships 5                                             := 2000
Maximum Number Of Ships 6                                             := 5000
Maximum Number Of Ships 7                                             := 10000
Maximum Number Of Ships 8                                             := 20000
Maximum Number Of Units 1                                             := 100
Maximum Number Of Units 2                                             := 200
Maximum Number Of Units 3                                             := 500
Maximum Number Of Units 4                                             := 1000
Maximum Number Of Units 5                                             := 2000
Maximum Number Of Units 6                                             := 5000
Maximum Number Of Units 7                                             := 10000
Maximum Number Of Units 8                                             := 20000
//---------------------------------------------------------------------------------------
Planet Base Repair Rate - Facilities                                  := 0
Planet Base Repair Rate - Ships                                       := 0
Planet Base Repair Rate - Units                                       := 0
//---------------------------------------------------------------------------------------
Game Time Rate Modifier                                               := 1.0
//---------------------------------------------------------------------------------------
Main System Display Icon Move Speed Points Per Second Low             := 40.0
Main System Display Icon Move Speed Points Per Second Medium          := 100.0
Main System Display Icon Move Speed Points Per Second High            := 400.0
Main System Display Icon Move Speed Points Per Second Very High       := 20000.0
//---------------------------------------------------------------------------------------
Main System Display Panning Move Speed Low                            := 0.05
Main System Display Panning Move Speed Medium                         := 0.12
Main System Display Panning Move Speed High                           := 0.20
Main Combat Display Panning Move Speed Low                            := 0.12
Main Combat Display Panning Move Speed Medium                         := 0.25
Main Combat Display Panning Move Speed High                           := 0.50
//---------------------------------------------------------------------------------------
Text Minerals Color                                                   := 95, 152, 228
Text Organics Color                                                   := 21, 255, 21
Text Radioactives Color                                               := 233, 203, 0
Text Research Color                                                   := 198, 104, 242
Text Intelligence Color                                               := 255, 21, 21
Text Supplies Color                                                   := 124, 222, 170
Text Ordnance Color                                                   := 255, 156, 1
Text Shields Color                                                    := 124, 222, 221
Text Armor Color                                                      := 222, 124, 191
Text Internal Damage Color                                            := 206, 34, 30
Text Normal Surface Color                                             := 255, 255, 255
Text Selected Surface Color                                           := 0, 255, 0
Text Planet Conditions OK Color                                       := 255, 255, 255
Text Planet Conditions Plagued Color                                  := 255, 0, 0
Text Cheat Code Color                                                 := 255, 0, 0
//---------------------------------------------------------------------------------------
Background Grid Hexagon Color Cannot See Never Seen                   := 50, 50, 50
Background Grid Hexagon Color Cannot See Have Seen                    := 100, 100, 100
Background Grid Hexagon Color Can See                                 := 0, 150, 0
Background Grid Hexagon Color Waypoint                                := 200, 200, 200
Background Grid Hexagon Color Mouse Over                              := 0, 0, 200
Background Grid Hexagon Color Selected                                := 200, 200, 200
Background Grid Hexagon Color Blocked Movement                        := 100, 0, 0
//---------------------------------------------------------------------------------------
Quadrant Map Warp Point Line Color                                    := 165, 176, 179
Quadrant Map Selected System Color                                    := 0, 255, 255
Quadrant Map System Name Text Color                                   := 0, 255, 255
Quadrant Map Background Grid Color                                    := 0, 0, 100
//---------------------------------------------------------------------------------------
Column Header Bar Text Base Color Highlighted                         := 192, 168, 91
Column Header Bar Text Mid Color Highlighted                          := 253, 224, 151
Column Header Bar Text Top Color Highlighted                          := 51, 51, 51
Column Header Bar Text Base Color Non Highlighted                     := 128, 112, 60
Column Header Bar Text Mid Color Non Highlighted                      := 188, 169, 120
Column Header Bar Text Top Color Non Highlighted                      := 0, 0, 0
//---------------------------------------------------------------------------------------
Mouse Over Highlight Surface Color                                    := 100, 100, 100
Grid Over Selected Surface Color                                      := 0, 0, 50
Background Surface Color                                              := 0, 0, 0
Player Highlight Color                                                := 255, 255, 255
List Header Section Color                                             := 80, 80, 80
//---------------------------------------------------------------------------------------
Low Tech Level Cost Formula                                           := Formula Low Level Cost
Medium Tech Level Cost Formula                                        := Formula Medium Level Cost
High Tech Level Cost Formula                                          := Formula High Level Cost
//---------------------------------------------------------------------------------------
Low Culture Level Cost Formula                                        := Formula Low Level Cost
Medium Culture Level Cost Formula                                     := Formula Medium Level Cost
High Culture Level Cost Formula                                       := Formula High Level Cost
//---------------------------------------------------------------------------------------
Starting Player Tech Points Low                                       := 250
Starting Player Tech Points Medium                                    := 1000
Starting Player Tech Points High                                      := 4000
//---------------------------------------------------------------------------------------
Starting Player Racial Points Low                                     := 1
Starting Player Racial Points Medium                                  := 2
Starting Player Racial Points High                                    := 3
//---------------------------------------------------------------------------------------
Starting Player Planets Low                                           := 1
Starting Player Planets Medium                                        := 3
Starting Player Planets High                                          := 5
Starting Player Planets Very High                                     := 10
//---------------------------------------------------------------------------------------
Starting Player Resources Low                                         := 250
Starting Player Resources Medium                                      := 500
Starting Player Resources High                                        := 1000
//---------------------------------------------------------------------------------------
Computer Player Bonus Points Multiplier Low                           := 2.0
Computer Player Bonus Points Multiplier Medium                        := 3.0
Computer Player Bonus Points Multiplier High                          := 5.0
//---------------------------------------------------------------------------------------
Computer Player Bonus Queue Rate Multiplier Low                       := 1.5
Computer Player Bonus Queue Rate Multiplier Medium                    := 2.0
Computer Player Bonus Queue Rate Multiplier High                      := 3.0
//---------------------------------------------------------------------------------------
Number Of Rare Hit Types                                              := 0
//---------------------------------------------------------------------------------------
Weapons Range Short                                                   := 20
Weapons Range Medium                                                  := 40
Weapons Range Long                                                    := 80
//---------------------------------------------------------------------------------------
All Shipsets Get 360 Degree Center Firing Point                       := TRUE
//---------------------------------------------------------------------------------------
Use Old Log Political Message Display                                 := FALSE
//---------------------------------------------------------------------------------------
Minimum Empire Minerals Generation                                    := 0
Minimum Empire Organics Generation                                    := 0
Minimum Empire Radioactives Generation                                := 0
Minimum Empire Point Storage                                          := 0
//---------------------------------------------------------------------------------------
Trade Percentage Increase Per Turn                                    := 0.1
Treaty Subjugated Resource Percentage                                 := 0
Treaty Protectorate Resource Percentage                               := 0
//---------------------------------------------------------------------------------------
Treaty Element Maximum Trade Percentage 1                             := 0
Treaty Element Maximum Trade Percentage 2                             := 0
Treaty Element Maximum Trade Percentage 3                             := 0
Treaty Element Maximum Trade Percentage 4                             := 0
Treaty Element Maximum Trade Percentage 5                             := 0
Treaty Element Maximum Trade Percentage 6                             := 0
Treaty Element Tariff Percentage 1                                    := 5
Treaty Element Tariff Percentage 2                                    := 10
Treaty Element Tariff Percentage 3                                    := 15
Treaty Element Tariff Percentage 4                                    := 20
Treaty Element Tariff Percentage 5                                    := 25
Treaty Element Tariff Percentage 6                                    := 30
Treaty Element Tariff Percentage 7                                    := 40
Treaty Element Tariff Percentage 8                                    := 50
//---------------------------------------------------------------------------------------
Alliance Rule Percentage Of Votes To Pass 1                           := 50
Alliance Rule Percentage Of Votes To Pass 2                           := 60
Alliance Rule Percentage Of Votes To Pass 3                           := 70
Alliance Rule Percentage Of Votes To Pass 4                           := 80
Alliance Rule Percentage Of Votes To Pass 5                           := 90
Alliance Rule Percentage Of Votes To Pass 6                           := 100
Alliance Rule Maximum Trade Percentage 1                              := 5
Alliance Rule Maximum Trade Percentage 2                              := 10
Alliance Rule Maximum Trade Percentage 3                              := 15
Alliance Rule Maximum Trade Percentage 4                              := 20
Alliance Rule Maximum Trade Percentage 5                              := 25
Alliance Rule Maximum Trade Percentage 6                              := 30
Alliance Rule Turns To Add Player 1                                   := 10
Alliance Rule Turns To Add Player 2                                   := 50
//---------------------------------------------------------------------------------------
Planet Value Low Percent                                              := 50
Planet Value High Percent                                             := 250
Planet Value Low Resources                                            := 100000
Planet Value High Resources                                           := 500000
Asteroids Value Low Percent                                           := 50
Asteroids Value High Percent                                          := 250
Asteroids Value Low Resources                                         := 100000
Asteroids Value High Resources                                        := 500000
Plr Planet Value Low Percent                                          := 80
Plr Planet Value Medium Percent                                       := 120
Plr Planet Value High Percent                                         := 160
Plr Planet Value Low Resources                                        := 150000
Plr Planet Value Medium Resources                                     := 300000
Plr Planet Value High Resources                                       := 450000
//---------------------------------------------------------------------------------------
Upgrade Facility Cost Percent                                         := 50
//---------------------------------------------------------------------------------------
Unpaid Maintenance Cost To Kill 1 Ship                                := 1000                  
Empire Starting Ship Percent Maint Cost                               := 25
Empire Starting Unit Percent Maint Cost                               := 25
Empire Starting Facility Percent Maint Cost                           := 5
Race Starting 1M Population Maint Cost Minerals                       := 0
Race Starting 1M Population Maint Cost Organics                       := 0.1
Race Starting 1M Population Maint Cost Radioactives                   := 0
//---------------------------------------------------------------------------------------
UnMothball Ship Percent Cost			                      := 20
UnMothball Unit Percent Cost			                      := 20
UnMothball Facility Percent Cost			              := 20
Race Starting 1M Population Unmothball Cost Minerals                  := 0.0
Race Starting 1M Population Unmothball Cost Organics                  := 0.0
Race Starting 1M Population Unmothball Cost Radioactives              := 0.0
//---------------------------------------------------------------------------------------
Scrap Facility Percent Returned                                       := 20
Scrap Unit Percent Returned                                           := 20
Scrap Ship Percent Returned                                           := 20
Race Starting 1M Population Scrap Value Minerals                      := 0.0
Race Starting 1M Population Scrap Value Organics                      := 0.0
Race Starting 1M Population Scrap Value Radioactives                  := 0.0
//---------------------------------------------------------------------------------------
Defending Units Per Population                                        := 20
Population Defender Attack Strength                                   := 10
Population Defender Hit Points                                        := 30
Automatic Colonization Population                                     := 0
Planet Value Percent Loss After Owner Death                           := 0
Retrofit Cost Percent For Comps                                       := 150
Retrofit Cost Percent For Comp Removal                                := 0
Retrofit Max Percent Difference in Cost                               := 100000
Empire Base Planet Mineral Usage Rate                                 := 200
Empire Base Planet Organic Usage Rate                                 := 200
Empire Base Planet Radioactive Usage Rate                             := 200
Maximum Emergency Build Turns                                         := 10
Construction Queue Emergency Build Rate Percent                       := 150
Construction Queue Slow Build Rate Percent                            := 25
Damage Points To Kill One Population                                  := 100
Population Required to Operate One Facility                           := 0
Remote Mining Decreases Asteroid Value                                := False
//---------------------------------------------------------------------------------------
Race Starting Percent Reproduction                                    := 10 
Race Starting Percent Migration                                       := 0
Race Migration Added 1 Percent Per Population Amount                  := 1000
//---------------------------------------------------------------------------------------
Race Loyalty Change Per Turn Occupied Race                            := -1
Race Loyalty Change Per Turn War With Home Empire                     := -1
Race Loyalty Change Per Turn Planet Conditions Deadly                 := -3
Race Loyalty Change Per Turn Planet Conditions Harsh                  := -2
Race Loyalty Change Per Turn Planet Conditions Unpleasant             := -1
Race Loyalty Change Per Turn Planet Conditions Average                := 0
Race Loyalty Change Per Turn Planet Conditions Good                   := 0.5
Race Loyalty Change Per Turn Planet Conditions Excellent              := 1
Race Loyalty Change Per Turn Mood Riot                                := 0
Race Loyalty Change Per Turn Mood Angry                               := 0
Race Loyalty Change Per Turn Mood Unhappy                             := 0
Race Loyalty Change Per Turn Mood Indifferent                         := 0
Race Loyalty Change Per Turn Mood Happy                               := 0
Race Loyalty Change Per Turn Mood Jubilant                            := 0
//---------------------------------------------------------------------------------------
Population Anger Level For Mood Riot                                  := 90
Population Anger Level For Mood Angry                                 := 60
Population Anger Level For Mood Unhappy                               := 45
Population Anger Level For Mood Indifferent                           := 30
Population Anger Level For Mood Happy                                 := 15
Population Anger Level For Mood Jubilant                              := 0
//---------------------------------------------------------------------------------------
Starting Population Anger Percent                                     := 25
Mood Riot Modifier                                                    := 10
Mood Angry Modifier                                                   := 50
Mood Unhappy Modifier                                                 := 75
Mood Indifferent Modifier                                             := 100
Mood Happy Modifier                                                   := 110
Mood Jubilant Modifier                                                := 120
//---------------------------------------------------------------------------------------
Number of Quick Start Styles                                          := 14
Quick Start Style 1                                                   := Abbidon
Quick Start Style 2                                                   := Amonkrie
Quick Start Style 3                                                   := CueCappa
Quick Start Style 4                                                   := Drushocka
Quick Start Style 5                                                   := Eee
Quick Start Style 6                                                   := Jraenar
Quick Start Style 7                                                   := Norak
Quick Start Style 8                                                   := Phong
Quick Start Style 9                                                   := Sergetti
Quick Start Style 10                                                  := Sithrak
Quick Start Style 11                                                  := Terran
Quick Start Style 12                                                  := UkraTal
Quick Start Style 13                                                  := Xiati
Quick Start Style 14                                                  := XiChung
//---------------------------------------------------------------------------------------
Simultaneous Games Show Strategic Combat                              := False
Ship Supply Amount for Low Supply Warning                             := 0
Base Supply Amount for Low Supply Warning                             := 0
Unit Group Supply Amount Per Unit for Low Supply Warning              := 0
//---------------------------------------------------------------------------------------
Number of Title Songs                                                 := 1
Title Song 1 Filename                                                 := Space_Empires_V_Title_01.mp3
Number of Main Songs                                                  := 15
Main Song 1 Filename                                                  := Space_Empires_V_Main_01.mp3
Main Song 2 Filename                                                  := Space_Empires_V_Main_02.mp3
Main Song 3 Filename                                                  := Space_Empires_V_Main_03.mp3
Main Song 4 Filename                                                  := Space_Empires_V_Main_04.mp3
Main Song 5 Filename                                                  := Space_Empires_V_Main_05.mp3
Main Song 6 Filename                                                  := Space_Empires_V_Main_06.mp3
Main Song 7 Filename                                                  := Space_Empires_V_Main_07.mp3
Main Song 8 Filename                                                  := Space_Empires_V_Main_08.mp3
Main Song 9 Filename                                                  := Space_Empires_V_Main_09.mp3
Main Song 10 Filename                                                 := Space_Empires_V_Main_10.mp3
Main Song 11 Filename                                                 := Space_Empires_V_Main_11.mp3
Main Song 12 Filename                                                 := Space_Empires_V_Main_12.mp3
Main Song 13 Filename                                                 := Space_Empires_V_Main_13.mp3
Main Song 14 Filename                                                 := Space_Empires_V_Main_14.mp3
Main Song 15 Filename                                                 := Space_Empires_V_Main_15.mp3
Number of Combat Songs                                                := 4
Combat Song 1 Filename                                                := Space_Empires_V_Combat_01.mp3
Combat Song 2 Filename                                                := Space_Empires_V_Combat_02.mp3
Combat Song 3 Filename                                                := Space_Empires_V_Combat_03.mp3
Combat Song 4 Filename                                                := Space_Empires_V_Combat_04.mp3
Number of Finale Songs                                                := 1
Finale Song 1 Filename                                                := Space_Empires_V_Finale_01.mp3
//---------------------------------------------------------------------------------------
Combat Base To Hit Value                                              := 0
//---------------------------------------------------------------------------------------
Num Finale Lose Pictures                                              := 3
Finale Lose Picture 1                                                 := Finale_Lose1.jpg
Finale Lose Picture 2                                                 := Finale_Lose2.jpg
Finale Lose Picture 3                                                 := Finale_Lose3.jpg
Num Finale Human Dead Pictures                                        := 1
Finale Human Dead Picture 1                                           := Finale_Lose4.jpg
Num Finale Victory Pictures                                           := 2
Finale Victory Picture 1                                              := Finale_Victory1.jpg
Finale Victory Picture 2                                              := Finale_Victory2.jpg
//---------------------------------------------------------------------------------------
Allow Export of Weapon And Component Data                             := True
Create Log Text Files for Players                                     := False
Create Log Text File for Game                                         := False
Intelligence Defense Modifier Percent                                 := 100
Ram Ship Source Modifier Percent                                      := 100
Ram Ship Target Modifier Percent                                      := 100 
AI Uses Mega Evil Empire                                              := True
AI Mega Evil Empire Threshold Score Thousands                         := 500
AI Human Mega Evil Empire Score Percent                               := 170
AI Computer Mega Evil Empire Score Percent                            := 250
Home System Percentage Value With No Spaceport                        := 25
Create Combat Replay                                                  := True
//---------------------------------------------------------------------------------------
Random Player Personality Groups                                      := 4
Random Player Personality Group 1 Percent                             := 30
Random Player Personality Group 2 Percent                             := 30
Random Player Personality Group 3 Percent                             := 30
Random Player Personality Group 4 Percent                             := 10
//---------------------------------------------------------------------------------------
Captured Ship Additional Reload Combat Turns                          := 0
Created Storm Maximum Obscuration Level                               := 10
Created Storm Maximum Turbulence Damage                               := 1000
Created Storm Maximum Shield Disruption                               := 10000
Maximum Population For Abandon Planet Order                           := -1
System Ship Movement Delay Milliseconds                               := 0
Gunboat Supply Usage Per Turn                                         := 0
//---------------------------------------------------------------------------------------
Population Structure Per One                                          := 100
Population Cargo Space Per One                                        := 10
Supplies Structure Per One                                            := 0.1
Ordnance Structure Per One                                            := 0.1
//---------------------------------------------------------------------------------------
Supplies Component Picture Number                                     := 198
Ordnance Component Picture Number                                     := 199
//---------------------------------------------------------------------------------------
Reproduction Check Frequency                                          := 1
//---------------------------------------------------------------------------------------
Minimum Computer Player Low Setting                                   := 1
Maximum Computer Player Low Setting                                   := 3
Minimum Computer Player Medium Setting                                := 3
Maximum Computer Player Medium Setting                                := 7
Minimum Computer Player High Setting                                  := 6
Maximum Computer Player High Setting                                  := 10
Minimum Neutral Player Low Setting                                    := 1
Maximum Neutral Player Low Setting                                    := 3
Minimum Neutral Player Medium Setting                                 := 3
Maximum Neutral Player Medium Setting                                 := 7
Minimum Neutral Player High Setting                                   := 6
Maximum Neutral Player High Setting                                   := 10
//---------------------------------------------------------------------------------------
Fighter Supply Usage Per Turn                                         := 0
//---------------------------------------------------------------------------------------
Maximum Planet Percent Value                                          := 400
Minimum Planet Percent Value                                          := 0
Maximum Planet Resource Value                                         := 999000000
Minimum Planet Resource Value                                         := 0
//---------------------------------------------------------------------------------------
Bases Can Join Fleets                                                 := False
No Retrofit Adding Of Spaceyards                                      := True
No Retrofit Adding Of Colony Module                                   := True
//---------------------------------------------------------------------------------------
Planet Combat Offense Modifier                                        := 0
Planet Combat Defense Modifier                                        := 0
//---------------------------------------------------------------------------------------
Warp Point Tonnage Allowed Size Tiny                                  := 100000
Warp Point Tonnage Allowed Size Small                                 := 100000
Warp Point Tonnage Allowed Size Medium                                := 100000
Warp Point Tonnage Allowed Size Large                                 := 100000
Warp Point Tonnage Allowed Size Huge                                  := 100000
//---------------------------------------------------------------------------------------
Base Sight Level Ship                                                 := 1
Base Sight Range Ship                                                 := 0
Base Sight Obscuration Ship                                           := 1
Base Sight Level Base                                                 := 1
Base Sight Range Base                                                 := 0
Base Sight Obscuration Base                                           := 1
Base Sight Level Colony                                               := 1
Base Sight Range Colony                                               := 0
Base Sight Obscuration Colony                                         := 1
Base Sight Level Unit In Space                                        := 1
Base Sight Range Unit In Space                                        := 0
Base Sight Obscuration Unit In Space                                  := 1
//---------------------------------------------------------------------------------------
Can See Star At Any Distance                                          := TRUE
Can See Planet At Any Distance                                        := TRUE
Can See Ship At Any Distance                                          := FALSE
Can See Unit Group At Any Distance                                    := FALSE
Can See Asteroids At Any Distance                                     := TRUE
Can See Storm At Any Distance                                         := TRUE
Can See Warp Point At Any Distance                                    := TRUE
Can See Comet At Any Distance                                         := FALSE
Can See Monster At Any Distance                                       := FALSE
Can See Debris At Any Distance                                        := FALSE
Can See Derelict At Any Distance                                      := FALSE
Can See Illusion At Any Distance                                      := FALSE
//---------------------------------------------------------------------------------------
Can See Star From Memory                                              := TRUE
Can See Planet From Memory                                            := TRUE
Can See Ship From Memory                                              := FALSE
Can See Unit Group From Memory                                        := FALSE
Can See Asteroids From Memory                                         := TRUE
Can See Storm From Memory                                             := TRUE
Can See Warp Point From Memory                                        := TRUE
Can See Comet From Memory                                             := TRUE
Can See Monster From Memory                                           := FALSE
Can See Debris From Memory                                            := FALSE
Can See Derelict From Memory                                          := FALSE
Can See Illusion From Memory                                          := FALSE
//---------------------------------------------------------------------------------------
Damage Factor Object Still Operational - Weapon                       := 0.50
Damage Factor Object Still Operational - Component                    := 0.50
Damage Factor Object Still Operational - Facility                     := 0.50
//---------------------------------------------------------------------------------------
Combat Ship Minimum Turn Angle To Cause Deceleration                  := 30
Combat Ship Max Speed In Turn Factor                                  := 0.1
Combat Ship Slow Speed Near Destination Maximum Speed Factor          := 0.10
Combat Unit Minimum Turn Angle To Cause Deceleration                  := 45
Combat Unit Max Speed In Turn Factor                                  := 0.1
Combat Unit Slow Speed Near Destination Maximum Speed Factor          := 0.10
//---------------------------------------------------------------------------------------
Estimated Targeting Damage Percent for Torpedo Weapon                 := 50
Estimated Targeting Damage Percent for Directed Torpedo Weapon        := 50
Estimated Targeting Damage Percent for Beam Weapon                    := 50
Estimated Targeting Damage Percent for Bolt Weapon                    := 50
//---------------------------------------------------------------------------------------
Combat Iterations Per Frame                                           := 20
//---------------------------------------------------------------------------------------
Space Combat Maximum Time (Seconds)                                   := 60
Space Combat Ends Only When Time Up Or No Enemies                     := FALSE
Space Combat Minimum Time Between Warp Transits (ms)                  := 500
Space Combat Time Until Ship Can Warp Again (seconds)                 := 30
Space Combat Chance For Warp Transit Interpenetration Percent         := 10
Space Combat Maximum Zoom Out Distance                                := 200.0
Space Combat Map Radius                                               := 200.0
Space Combat Crew Boarding Strength                                   := 1
Space Combat Allow Retreat                                            := FALSE
//---------------------------------------------------------------------------------------
Ground Combat Maximum Time (Seconds)                                  := 60
Ground Combat Damage Modifier Percent                                 := 100
Ground Combat Planet Square Width                                     := 10.0
Ground Combat Planet Square Height                                    := 10.0
Ground Combat Planet Map Square Width                                 := 40
Ground Combat Planet Map Square Height                                := 40
Ground Combat Planet Map Center City Square Width                     := 20
Ground Combat Planet Map Center City Square Height                    := 20
Ground Combat Maximum Zoom Out Distance                               := 40.0
Ground Combat Center Point Xpos                                       := 0.0
Ground Combat Center Point Ypos                                       := 0.0
Ground Combat Unit Minimum Turn Angle To Cause Deceleration           := 45
Ground Combat Unit Max Speed In Turn Factor                           := 0.1
Ground Combat Unit Slow Speed Near Destination Maximum Speed Factor   := 0.10
Ground Combat Sky Plane Position                                      := -14.0
Ground Combat Militia Troop Vehicle Type                              := Troop
Number Of Ground Combat Militia Troops                                := 0
//---------------------------------------------------------------------------------------
Default Empire Option Sort Components By Name                         := FALSE
Default Empire Option Sort Vehicle Sizes By Name                      := FALSE
Default Empire Option Sort Mounts By Name                             := TRUE
//---------------------------------------------------------------------------------------
Created Asteroids Use Stellar Ability Type                            := Normal Asteroids
//---------------------------------------------------------------------------------------
Number Of Population Modifiers                                        := 26
Pop Modifier 1 Population Amount                                      := 4
Pop Modifier 1 Production Modifier Percent                            := 50
Pop Modifier 1 SY Rate Modifier Percent                               := 25
Pop Modifier 2 Population Amount                                      := 24
Pop Modifier 2 Production Modifier Percent                            := 60
Pop Modifier 2 SY Rate Modifier Percent                               := 50
Pop Modifier 3 Population Amount                                      := 99
Pop Modifier 3 Production Modifier Percent                            := 70
Pop Modifier 3 SY Rate Modifier Percent                               := 75
Pop Modifier 4 Population Amount                                      := 199
Pop Modifier 4 Production Modifier Percent                            := 80
Pop Modifier 4 SY Rate Modifier Percent                               := 100
Pop Modifier 5 Population Amount                                      := 299
Pop Modifier 5 Production Modifier Percent                            := 90
Pop Modifier 5 SY Rate Modifier Percent                               := 105
Pop Modifier 6 Population Amount                                      := 399
Pop Modifier 6 Production Modifier Percent                            := 100
Pop Modifier 6 SY Rate Modifier Percent                               := 110
Pop Modifier 7 Population Amount                                      := 499
Pop Modifier 7 Production Modifier Percent                            := 110
Pop Modifier 7 SY Rate Modifier Percent                               := 115
Pop Modifier 8 Population Amount                                      := 599
Pop Modifier 8 Production Modifier Percent                            := 120
Pop Modifier 8 SY Rate Modifier Percent                               := 120
Pop Modifier 9 Population Amount                                      := 699
Pop Modifier 9 Production Modifier Percent                            := 130
Pop Modifier 9 SY Rate Modifier Percent                               := 125
Pop Modifier 10 Population Amount                                     := 799
Pop Modifier 10 Production Modifier Percent                           := 140
Pop Modifier 10 SY Rate Modifier Percent                              := 130
Pop Modifier 11 Population Amount                                     := 899
Pop Modifier 11 Production Modifier Percent                           := 150
Pop Modifier 11 SY Rate Modifier Percent                              := 135
Pop Modifier 12 Population Amount                                     := 999
Pop Modifier 12 Production Modifier Percent                           := 160
Pop Modifier 12 SY Rate Modifier Percent                              := 140
Pop Modifier 13 Population Amount                                     := 1499
Pop Modifier 13 Production Modifier Percent                           := 170
Pop Modifier 13 SY Rate Modifier Percent                              := 145
Pop Modifier 14 Population Amount                                     := 1999
Pop Modifier 14 Production Modifier Percent                           := 180
Pop Modifier 14 SY Rate Modifier Percent                              := 150
Pop Modifier 15 Population Amount                                     := 2499
Pop Modifier 15 Production Modifier Percent                           := 190
Pop Modifier 15 SY Rate Modifier Percent                              := 155
Pop Modifier 16 Population Amount                                     := 2999
Pop Modifier 16 Production Modifier Percent                           := 200
Pop Modifier 16 SY Rate Modifier Percent                              := 160
Pop Modifier 17 Population Amount                                     := 3499
Pop Modifier 17 Production Modifier Percent                           := 210
Pop Modifier 17 SY Rate Modifier Percent                              := 165
Pop Modifier 18 Population Amount                                     := 3999
Pop Modifier 18 Production Modifier Percent                           := 220
Pop Modifier 18 SY Rate Modifier Percent                              := 170
Pop Modifier 19 Population Amount                                     := 4499
Pop Modifier 19 Production Modifier Percent                           := 230
Pop Modifier 19 SY Rate Modifier Percent                              := 175
Pop Modifier 20 Population Amount                                     := 4999
Pop Modifier 20 Production Modifier Percent                           := 240
Pop Modifier 20 SY Rate Modifier Percent                              := 180
Pop Modifier 21 Population Amount                                     := 5999
Pop Modifier 21 Production Modifier Percent                           := 250
Pop Modifier 21 SY Rate Modifier Percent                              := 185
Pop Modifier 22 Population Amount                                     := 6999
Pop Modifier 22 Production Modifier Percent                           := 260
Pop Modifier 22 SY Rate Modifier Percent                              := 190
Pop Modifier 23 Population Amount                                     := 7999
Pop Modifier 23 Production Modifier Percent                           := 270
Pop Modifier 23 SY Rate Modifier Percent                              := 195
Pop Modifier 24 Population Amount                                     := 8999
Pop Modifier 24 Production Modifier Percent                           := 280
Pop Modifier 24 SY Rate Modifier Percent                              := 200
Pop Modifier 25 Population Amount                                     := 9999
Pop Modifier 25 Production Modifier Percent                           := 290
Pop Modifier 25 SY Rate Modifier Percent                              := 205
Pop Modifier 26 Population Amount                                     := 99999
Pop Modifier 26 Production Modifier Percent                           := 300
Pop Modifier 26 SY Rate Modifier Percent                              := 210

=======================================================================================
*END*
=======================================================================================
